my_colormesh#
- my_colormesh(x: ndarray, y: ndarray, z: ndarray, return_output: bool = False, cmap: str = 'seismic', vmin: Optional[Union[float, float64]] = None, vmax: Optional[Union[float, float64]] = None, zoom: int = 1, shading: str = 'auto', order: int = 3, smooth_box: int = 1) None [source]#
- my_colormesh(x: ndarray, y: ndarray, z: ndarray, return_output: bool, cmap: str = 'seismic', vmin: Optional[Union[float, float64]] = None, vmax: Optional[Union[float, float64]] = None, zoom: int = 1, shading: str = 'auto', order: int = 3, smooth_box: int = 1) None